Games for
Family Game Nights
Games
that do not require a board, equipment or reading ability;
Lookabout
The host shows everyone a little object in the room. All the
players are to leave while the host hides it. When they return, everyone is to
look for the item until they spot it. When they spot it they whisper the
location to the host and then sit down. The last one to find it becomes the
host for the next round.
You're Never Fully Dressed without a
Smile
One person is selected to be "it." That person is the
only one in the group who is allowed to smile. He or she can do anything they
want to try and get someone to smile. If the person smiles, he or she becomes
it. The person who never smiles is declared the winner.
Forfeits
One person is chosen to leave the room. All the other guests must
"forfeit" a small special item that belongs to them. All of these
items are placed in the center of the room and then the "auctioneer"
is brought back in. He/she picks up an item and tries to describe it as one
would an item about to be sold. In order not to forfeit the item, the owner
must "fess-up" and do something amusing to win back the item (sing,
dance, do an imitation, recitation, tell a joke, etc.
Games for Older Children and Adults
Road Trip
Everyone should know the alphabet.
Sit in a circle or around a table.
One person begins by saying:
A – I am going to Alabama
(or any other location that begins with A) and I am taking an apple.
The next person says: B – I am going to Boston and I am taking a beachball.
Continue around the entire alphabet.
A more difficult version can be played with each person saying all
of the previous letters:
I am going to Alabama
and I am taking an apple, I am going to Boston
and I am taking a beachball, then adding the next: I am going to Colorado and I am taking a cat. When someone misses, the others can help them
to remember. The goal is to go through
the entire alphabet…not an easy task!
Alphabet Minute
Have everyone write a general topic of conversation down on a slip
of paper, along with a letter of the alphabet. Pick two or three people at a
time to play the game. Have them pick a topic out of a hat or basket. They then
must start a conversation with one another regarding the topic. The catch is
that they have to begin each sentence with a letter of the alphabet, beginning
with the letter written in the slip of paper. They must follow the conversation
through the alphabet, ending back with letter in which they started.
Example:
Topic: Shopping
Letter: H
Player 1 - "Hey, I have to go shopping, want to come?"
Player 2 - "I'd love to, but I don't have much money"
Player 3 - "Just come anyway; it'll be fun!"
Player 1 - "Kim said she would meet us at the food court."
Player 2 - "Last time she was twenty minutes late!"
Player 3 - "Maybe she'll make it on time today."
Topic: Shopping
Letter: H
Player 1 - "Hey, I have to go shopping, want to come?"
Player 2 - "I'd love to, but I don't have much money"
Player 3 - "Just come anyway; it'll be fun!"
Player 1 - "Kim said she would meet us at the food court."
Player 2 - "Last time she was twenty minutes late!"
Player 3 - "Maybe she'll make it on time today."
And so on
until they arrive back at H to finish. You can either time them or cut them off
at 60 seconds. The go on to another group and see who gets the farthest in 60
seconds, or you can let them finish the alphabet and see which group finishes
their topic and alphabet in the fastest amount of time.
The Name Game
Provide each guest with 10 small pieces of paper, and a pen or
pencil. Ask them to write down the names of 10 famous people, leaders, movie
stars, authors, sports figures, politicians, artists, inventors, scientists,
etc. Encourage them not to make it too easy! Fold the papers, and put them into
a hat, bowl, or basket. Seat guests in a large circle. Each round is limited to
30 seconds, so have a watch with a second hand available. Player One pulls out
a name, and tries to get the person beside him/her to guess the name by giving
clues, but never actually saying the name or what it starts with. Gestures are
also no allowed. After the name is guessed, the clue giver can continue pulling
names out of the hat until their time is up. The guesser gets to keep their
pieces of paper, and the clue giver gets credit also. The bowl is the passed to
the next person and the clue giver now becomes the guesser and there is a new
clue giver. The bowl proceeds around the circle until everyone has guessed and
everyone has given clues. The one with the most guesses correct wins.
Example:
Name - Abraham Lincoln Clues: He lived in a log cabin. He was president during
the Civil War. His wife's name was Mary Todd. He wore a stove pipe hat and had
a beard. He was assassinated by John Wilkes Booth.
Board Games for the Whole Family
There is
a wonderful organization called “Family Pastimes”. They have created dozens of fun games which
are creative and cooperative in nature.
Here is some information from their catalogue which is available on line
at: www.familypastimes.com. Some of the game are also available on
Amazon.com.
Play as friends, not as enemies! Our games foster the spirit of co-operation.
Players help each other climb a mountain, make a community, bring in the
harvest, complete a space exploration... They are never against each other.
After all,
the initial impulse to play a game is social; that is, we bring out a game
because we want to do something together. How ironic then that in most games,
we spend all our efforts trying to bankrupt someone, destroy their armies — in
other words, to get rid of one another! We soon learn how to pick on the other
person's weaknesses in order to win the game.
Let's take an example. A simple, common party game for
socializing youngsters illustrates our point. Musical Chairs fosters aggression
and elimination. Played co-operatively (see our Games Manual), you will see how hugging replaces
pushing, how ability and strength are used to help rather than push out of the
way.
People of
different ages and abilities should be able to play side by side, each making
their best contribution. In a co-operative game, someone young and little can
play with others older and bigger and not worry about being wiped out. We are
all there at the end of it.
Some cautions. We don't protect children from not
making it to the summit or completing the space voyage. Our games are designed
to offer realistic challenges. But the cultural habit of competing and
confronting adversaries runs deep. Some players end up fighting the game
itself. We suggest that you'll get better results learning how to get along
with Time, Winter, Gravity, and Mountains rather than fighting them.
Aside from
all these serious considerations, some people just want to share an enjoyable
and challenging time with friends. We feel that co-operative games will prove
to be that friendly form of fun.
The challenge. In sum, games are used in various
settings and for various reasons, Socialization, entertainment, academic
learning, character growth, etc. Whatever your objective, we invite you to
realize them by co-operative means. Parents and teachers trying to teach
children to share, be kind to living things, and help others out often are
troubled by games and recreation programs which undermine these values. Our
games provide the opportunity to experience sharing and caring behavior. We
simply don't have enough of such experiences.
Some
traditional board games
Candyland
Clue
Monopoly
Apples to
Apples
Scrabble
Chess
Checkers
Life
Trouble
Connect Four
Checkers
Cranium
Backgammon
Sorry
Pictionary
Parcheesi
Yahtzee
Some good
resources for games are garage sales and resale shops. Check to make sure all the pieces are intact.
Also, set up
a swap meet with friends. Everyone
brings games and puzzles and you trade one for one.
Card games
Younger
children enjoy Go Fish, War, and other simple games. Older kids like Uno, Rummy and concentration
games.
Remember the
goal is fun! Don’t worry too much about
knowing all the rules, in fact, go ahead and make up your own, as long as
everyone agrees.
Another fun
thing to do is make slips of paper with the names of all the possible games and
activities. Fold the slips and put in a
bowl. One person gets to choose each
game night.
A good rule
to have: No arguing with the
choice.